Data Sources & Methodology

How AION2Location builds and verifies its map data.

Source

All map tiles and coordinates are extracted directly from the AION 2 Steam client.

  • Game version: 5.3.2.0
  • Steam buildid: 25800038
  • App ID: 3393110
  • UE version: 5.3
  • World bounds: [-304800, +304800] cm
Pipeline
  1. DepotDownloader pulls the public Steam manifest.
  2. A custom CUE4Parse exporter decrypts and extracts textures.
  3. bake_tiles.py builds the Leaflet tile pyramid (z0-z3, 1024px tiles).
  4. World partition cells are matched to DataLayer assets.
  5. Actor positions are converted to native pixels and baked to JSON.

Known Gaps

Hidden Cube candidates — Elysea (Verteron)

The World_L_A client data does not contain HiddenCube or HiddenBox placements. Asmodae contains 59 unique AionSpawnUnitMulti group anchors, but the server-selected candidate positions inside those groups still require extraction and verification. The map does not present unverified third-party coordinates as fact.

Maps still pending

Abyss — Reshanta tiles are live, but its world-chunk POI data has not been extracted yet. Verteron, Asmodae and both starter maps are complete for this build.

Teleport layers are empty

Design_Teleport and several instance-layer Teleport entries exist as DataLayer assets but have zero members in World_L_A. A fallback set of 15 developer teleport points is available from DevTeleportDataTable (map id 1010).

Verified

World_L_A: 14,055 POIs incl. MonoLith 561 (matches the expected ~560). World_D_A: 19,205 POIs incl. Hidden Cube groups 59. World_D_Starter: 644 POIs. World_L_Starter: 700 POIs. Coordinate calibration cross-checked against named preview anchors and tile overlays.

Map Naming

Internal nameDisplay name
World_L_AElysea — Verteron
World_D_AAsmodae
World_L_StarterElyos Starter
World_D_StarterAsmodian Starter
Abyss_Reshanta_AAbyss — Reshanta

Last updated: October 12, 2026