Data Sources & Methodology
How AION2Location builds and verifies its map data.
All map tiles and coordinates are extracted directly from the AION 2 Steam client.
- Game version: 5.3.2.0
- Steam buildid: 25800038
- App ID: 3393110
- UE version: 5.3
- World bounds: [-304800, +304800] cm
- DepotDownloader pulls the public Steam manifest.
- A custom CUE4Parse exporter decrypts and extracts textures.
- bake_tiles.py builds the Leaflet tile pyramid (z0-z3, 1024px tiles).
- World partition cells are matched to DataLayer assets.
- Actor positions are converted to native pixels and baked to JSON.
Known Gaps
Hidden Cube candidates — Elysea (Verteron)
The World_L_A client data does not contain HiddenCube or HiddenBox placements. Asmodae contains 59 unique AionSpawnUnitMulti group anchors, but the server-selected candidate positions inside those groups still require extraction and verification. The map does not present unverified third-party coordinates as fact.
Maps still pending
Abyss — Reshanta tiles are live, but its world-chunk POI data has not been extracted yet. Verteron, Asmodae and both starter maps are complete for this build.
Teleport layers are empty
Design_Teleport and several instance-layer Teleport entries exist as DataLayer assets but have zero members in World_L_A. A fallback set of 15 developer teleport points is available from DevTeleportDataTable (map id 1010).
Verified
World_L_A: 14,055 POIs incl. MonoLith 561 (matches the expected ~560). World_D_A: 19,205 POIs incl. Hidden Cube groups 59. World_D_Starter: 644 POIs. World_L_Starter: 700 POIs. Coordinate calibration cross-checked against named preview anchors and tile overlays.
Map Naming
| Internal name | Display name |
|---|---|
| World_L_A | Elysea — Verteron |
| World_D_A | Asmodae |
| World_L_Starter | Elyos Starter |
| World_D_Starter | Asmodian Starter |
| Abyss_Reshanta_A | Abyss — Reshanta |
Last updated: October 12, 2026