Human Garrision D1 3
91 spawn points inside this area of Altgard, mostly instance (84). The boundary is the level designer's own volume, not a circle drawn around a few markers.
The boundary covers about 0.024 km2 — roughly 3,792 points per km2, with terrain from -17 m to 107 m.
What spawns here
| Category | Spawn points | Share |
|---|---|---|
| Instance | 84 | 92% |
| Field Spawns | 4 | 4% |
| Rift | 3 | 3% |
Densest layers
- Human Garrision 358
- Human Garrision 3 Waypoints13
- Human Garrision 3 Trigger Actor12
- Rift Garrison B Spawnunit3
- Subzone Volume2
- Dranactus1
Layer names come from the client's data layers; the label is the readable part of the internal name.
Nearby areas
- Rift Event Garrison D1 H3 23 m
- Fierce Fight Hill 223 m
- Faded Stump 277 m
Human Garrision D1 3: common questions
91 tracked spawn points fall inside this area's boundary, across 3 categories: Instance (84), Field Spawns (4), Rift (3). Counts come from the game client and are counted per spawn point, not per monster level.
It sits between map pixels 5173-5352 horizontally and 2662-2797 vertically, and the boundary covers about 0.024 km2, with terrain from -17 m to 107 m in elevation. Its closest named neighbours are Rift Event Garrison D1 H3 (23 m), Fierce Fight Hill (223 m), Faded Stump (277 m).
Every point here was extracted from the game client rather than copied from another map site. The boundary is the level designer's own volume, so the table answers "what is inside this boundary" — points in a neighbouring area are counted there, not here. Client data last updated October 18, 2026.
Data extracted from the game client. Last updated: October 18, 2026.