Rift Event Garrison D1 H4

136 spawn points inside this area of Altgard, mostly instance (100). The boundary is the level designer's own volume, not a circle drawn around a few markers.

The boundary covers about 0.04 km2 — roughly 3,400 points per km2, with terrain from -45 m to 84 m.

What spawns here
CategorySpawn pointsShare
Instance10074%
Field Spawns3224%
Rift32%
Quest11%
Densest layers
  • Human Garrision 472
  • West Gribade Canyon27
  • World D A Layer HQ0128
  • Human Garrision 4 Trigger Actor7
  • World D A Layer HQ012 Way Points6
  • Human Garrision 4 Way Points5

Layer names come from the client's data layers; the label is the readable part of the internal name.

Rift Event Garrison D1 H4: common questions

136 tracked spawn points fall inside this area's boundary, across 4 categories: Instance (100), Field Spawns (32), Rift (3), Quest (1). Counts come from the game client and are counted per spawn point, not per monster level.

It sits between map pixels 5512-5826 horizontally and 5382-5609 vertically, and the boundary covers about 0.04 km2, with terrain from -45 m to 84 m in elevation. Its closest named neighbours are Human Garrision D1 4 (71 m), Western Gribade Canyon (209 m), Southern Gribade Hill Land (332 m).

Every point here was extracted from the game client rather than copied from another map site. The boundary is the level designer's own volume, so the table answers "what is inside this boundary" — points in a neighbouring area are counted there, not here. Client data last updated October 18, 2026.

Data extracted from the game client. Last updated: October 18, 2026.